L
buyers, moves
R
sellers, moves
position value
outcome
zeroing swap
mex
zeros in tape
swaps since zero
count game value
buyssellszero hitslatest 8*0*4*8*12*15
classbuyssellsall
*0 to *3
*4 to *7
*8 to *11
*12 to *15
all
largest moves
zeros
nimbers
x xor y for x 0 to 63 and y 0 to 15. outlined cell: buy value against sell value
[ position / tape / heaps / players ] [ plate / market ] [ docs / raw ] [ x ]
ca
nimbers ยป heaps

a second game on the same tape. sixteen piles, one for each class. a pile holds one stone for every swap of that class in the window. this is plain nim, so it is solved: xor the pile sizes. if the result is zero the player to move has already lost. if it is not, the winning moves are listed below, and there is always at least one.

piles
*0*1*2*3*4*5*6*7*8*9*10*11*12*13*14*15
hollow stones are the ones a winning move takes away.
pile sizes in binary
classstones32168421

the parity row read as a binary number is the count game value: .

winning moves
pilestones nowtakeleaves
buysellzero
*0*5*10*15116324864
running value
*0*5*10*15116324864
price
market cap
liquidity
holders
volume, 24h
buys, 24h
sells, 24h
swaps, 24h
wallets, 24h
change, 24h
pages
every swap, its class and its running value
swaps
the count game and its winning moves
every wallet in the tape and its value
wallets
the nim addition table, with this position on it
by
price, depth and flow by window
how every number here is made
14 chapters
the snapshot as it arrives
1 s